Monday 23 February 2015

Presentation



Character: Eva
Story (Her Role): She is the woman the devil has a fling with that later creates the main character of the the game.
Before I did her outfit I wanted to focus mainly on the face so as a temporary top, I put on her the first thing that came to my mind which was an Egyptian Pharoah god shoulder cover.



This is how Eva looks in the story of the game and how she would look on the night she meets the devil. 
I changed her clothing according to the story so it all fits in.




Scene: Heaven/Paradise
Story(Role played in the story): This is one of the places the devil will go through as he proceeds making his way to the dimension where he fights 'good'/God.





Scene: hell
Story(Role played in the story): When being introduced separately as characters, the devil will be shown to live here as he prepares to go to war.


Character: God
Story (Role played in the Story): He will be shown floating in a completely white space. As one of my concepts showed in Task 5, he is standing with universes floating around him as he creates one with his hand, standing in a  blank space. He will fight the devil.


Character: Name Unknown

Story (Role played in the story): He is the son of the devil after he has a fling with Eva. This picture is where the character is in the city thinking about committing a crime. As the story says, he has a personality worse than the devil because he is filled with a lot of evil. This scene shows him sitting on a car with a gun in his hand and he is shown thinking. Before the devil finds out about him he is in this city. He steals, murders and robs in the city and this scene is of him getting ready to commit another crime before he meets the devil and unlocks his evil powers completely to fight against him.



Extra Asset

Scene: Paradise
Story(Role): A scene of paradise that the character God will be shown fighting in with the devil. 

A spar posture of the main character getting in a fight with someone in the city before he is found by the devil.





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